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08 March 2011 @ 03:38 pm
*cricket sounds*
Current Mood: amusedamused
20 August 2008 @ 11:05 am
So I popped God of War 2 into the PS3 the other night.  I had gotten to the last guy like 2-3 years ago and stopped trying after 5 minutes then. Now, I loaded the game up and attempted to finally beat this goddamn game.  It wasn't all that hard actually.  I died tons, but only while getting used to the patterns and timing down.  Zeus is a little bitch.  I actually had the hardest time with those timed button sequences that are like cut-scenes.  I couldn't for the life of me get the first press in at all.  When I did, the 2nd kicked my ass.  Then suddenly I do all 4 buttons and the press-circle-till-your-fingers-bleed sequence with no problem suddenly.   I spend what felt like an hour trying that final button sequence down to see the ending for this game. but Hallelujah I did it.  It was 5am when I finally beat it haha.  I was getting tired of it asking me if I wanted to continue on easy. No damn it! I'm gonna beat you on normal!

It has felt like I haven't beat a game in forever, but that's not true.  I played thru GTA IV a couple of months back.  Call of Duty 4 and Gears of War as well and working on the hard settings for those.  Stupid achievements work damn it.  They're the stupidest little gimmick ever, but they add tremendous replay value to games.  Oh Yay my gamertag scores is going up! 1 point = 100 hours of your life wasted away.  That's what it felt like when, after 3 days of trying, I finally barrel rolled my car in GTA IV 5 times in the air with a stampede of cops on my tail.  Whoo. And they added them to PS3 games now. Fuck! Super Stadust HD is hard as balls for me for some reason.  Been working thru Eden and just got Burnout Paradise which I find extremely fun.  And they keep adding free content to it! It also has one of the most seemless multiplayer elements in any game I've seen.  While just cruisin thru the city, you can press right twice on the cursor pad, and theres suddenly 10 other people somewhere in the city.  No choosing servers, or waiting for players, or even a loading screen.  I can just make other players spawn in my city while driving at 200 mph agaisnt traffic in a crowded highway.  This is were I'm wishing one spawns right in front of me for a glorious slow-mo glass shattering crash. Teehee.  Welcome!

I'm always playing DS in short spurts.  I've done pretty much all the puzzles in Picross DS.  I'm addicted to these simple counting puzzles. Except they're not so simple when their 25x20.  Here's a more randomized version online.  And working thru the last Chapter of Phoenix Wright 3 so I can get to the 4th.  I still want to beat Patapon.  Too many games and I don't think I even play all that much >_<  If I finally broke down and upgraded my computer, I'm sure I'd be playing Team Fortress 2 constantly.  Oh well.  Laters.
Current Location: Work
Current Mood: awake
Current Music: XRM-Radio
17 May 2008 @ 10:36 am
Better late than never I suppose.

Current Mood: accomplishedaccomplished
10 March 2008 @ 11:55 am
Got's the Brawl.  Need some peeps.  Here's my thing.  Later
Current Location: work
Current Mood: sleepysleepy
Current Music: Groove Salad on SomaFM
05 February 2008 @ 04:09 pm
Hello nobody,

How've you been? me, I got back from Greece after New Year's and it was swell.  Here's some photos. Enjoy.  Thought I'd talk about something thats kept me entertained since I got back for no other reason than I felt like it.  FFXI? nah I logged in the day I got back and not since.  Instead, I've been playing The Legend of Zelda: Phantom Hourglass for the Nintendo DS and I just beat it last night.  I found it very entertaining and never really frustrating or losing interest in it.  I didn't even play all that often, though I beat it in about a month.  What was so great about it that I played it all the way through for once? I've found that for a lot of games, I play all the way till the end and then never beat it.  I'm at the last guy for God of War II still, as in Okami.  Same for Shadow of the Colussus though at least it was the last guy on hard mode in that one.  Zelda was different though.  Maybe it was the enjoyable cut scenes and actually well written dialogue and story while still being cliché and light hearted as always.  Or maybe it was the fact thats its unimaginably easy!

The controls for Zelda is the best use of the stylus I've seen in a while.  About the only hard thing to execute is roll...  ROLL!  Who cares right? Everything else is super easy and really feels like Zelda.  Super easy.  Click an enemy and link jumps over and kills it...wow.   Not that that's all you do.  They actually have you using special weapons more than your sword for most everything.  They have you using the stylus for all the special weapons.  For aiming, for drawing paths, for smashing enemies anywhere on the screen. Awesome.  So gameplay is easy and involved at the same time.  You can draw on all the maps to write down the solutions to puzzles or just where certain things are.  They use this mechanic extensively and very effectively without making it seem like just a gimmick.  

Hmmm.  Long time ago, didn't Nintendo say that the DS would be able to do 3D on either screen, but only 1 at a time? This is some vague notion of something I've always thought to be true, but Zelda uses 3D on both screens at once! or they do some very clever tricks to create that illusion.  For the most part, it works like most 3D games on DS.  You have the main 3D screen with a basic 2D navigation.  But then cutscenes start rendering 3D on both.  And its the best 3D I've seen on the DS in a while.  The geometry is better than the weird looking Final Fantasy III, and IV (japanese ver. cause no US ver. yet) midgets with spiked appendages.  And it's cel shaded.  If you really disect it, you can see that great 3D can easily be down with simple geometry and top-notch texture work like in this case, but as a whole it looks great.  Great textures can hide the use of low polygons and was one of my biggest gripes with WOW.  Their textures didn't flow into each other and you could see all the polygons anyway, even with all the bloom and subtle bump mapping.  But I don't want to hear about WOW so shut up.  Zelda graphics, top notch.  For the DS at least.  Dual screen cutscenes very well done.  It uses the style from The Legend of Zelda: The Wind Waker so if you're still complaining about them, tough.  You guys got The Legend of Zelda: Twilight Princess out of it. I never minded them, just different style.  2 seperate Links, like in Super Smash Bros. Brawl!!!  Toon Link! (uh more spoilers in the link.  stop now if 1 ruined your life already. or something). 

So yea.  Zelda graphics and gameplay all great.  It has some fun multiplayer too with the typical matching service that didn't find anybody last time I tried.  But its fun.  Theres also a short list of unZelda things I noticed straight off the bat.  dun dun, Link can carry as many rubies as he wants!  I had 8000 some last time I played. Forgot which ones, but they changed some of the standard zelda chimes for things like opening chests or something.  I noticed it the first time one happened.  No fairies! They apparently just liquify them into a purple goo for easier transportation.  You start with 2 bottles you get for the whole game. Uh I'm sure there's more but I forgot.  In the end, it's a very easy, but highly enjoyable game.  Except for one thing...  Damn you archery game.  Damn you to Heck!!!

P.S. I swear if you comment at all about WOW, I will destroy you.  or just delete your comment.  That's assuming anybody reads this wooo